ChyronHego Upgrades Its Coach Capture Tool

ChyronHego today issued a new release of Coach Capture, the latest addition to the company’s coaching product suite.

With the upgrade, Coach Capture includes many new features and enhancements geared toward making the tool even easier to use and more versatile than ever for sports video analysts and coaches.

Introduced earlier this year at the 2018 NAB Show, Coach Capture allows for both live and postgame video recording in HD 1080 format with tagging, logging and telestration of game events. Designed to suit the everyday needs of video analysts and coaches, Coach Capture removes the restrictions that traditionally limit analysts’ ability to quickly capture, log, and organize game clips. As the only logging tool available on Mac OS X, Windows (Versions 7 and 10), and Windows tablets, Coach Capture offers complete cross-platform compatibility with existing workflows.

Coach Capture provides flexibility for capture, logging, and presentation, allowing users to log notational data using intuitive pop-out labels, organize desktop space, and avoid messy multiwindow confusion. Through integration with the analytical workflow of the Coach Paint Product Suite, users can log, navigate through events, and easily push clips between Coach Capture and Coach Paint.

The tool’s file-based workflow also supports the import and export of game footage, utilizing all formats from SD to 1080HD and external XMLs from other existing data and video providers.

The latest release of Coach Capture features an updated user interface with an even more intuitive layout. Analysts and coaches can log, seek, and skip between events, and they can automatically add clips to playlists and reorganize them on the fly for those instances in which time is critical and pressure is high.

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Additionally, analysts can now select from multiple playlists, with each enabling a different set of actions. Multiple coding panels enable coding, or logging, in a range of scenarios during a game as well as for pre- and postgame analysis. Furthermore, users can now share coding panels with each other to support consistent usage across teams and schools.


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