Broadcasters won’t be hampered by remote working conditions for election night 2020, and they have a bevy of new graphics and augmented reality tools to help them tell the story. Above, Broadcasters can make complex data easy for viewers to grasp through augmented reality objects generated by Brainstorm graphics using real-time data from different sources. A Punt, a regional channel in Spain, covered municipal elections, and this interactive map shows the winning party in each town, with detailed results for the seats won in each town are shown on the chart of the left side. The bars on the bottom show a rundown of all the cities, in alphabetical order, with the results in real time.
Apple plans to add bonus augmented reality content to its Apple TV+ streaming video service. The new feature is said to take aspects of scenes in a TV show, such as characters or objects, and display them on the viewer’s iPhone or iPad so they can be seen as if they existed in the user’s surrounding environment.
Despite pushing newsrooms temporarily into mostly remote production, set design vendors say COVID-19 won’t have a lasting effect on where sets were heading before the pandemic. They say viewers are likely to see more LED panels and walls, virtual sets and augmented and virtual reality usage in news studios. Above, for the TF1 broadcast news studio in France, Planar delivered a 750-square-foot curved video wall.
Robotic pedestals for newsroom cameras are fast evolving, allowing for more creative shots, AR and VR integration and far greater operational efficiency. Next up: full autonomy. Above: The Telemetrics OmniGlide Roving Platform features an innovative new drive system that is completely automated and leverages advanced software and XY sensors to “learn” the environment it is operating in.
Zero Density Partners With The Weather Channel Zero Density will provide its cutting-edge virtual studio and augmented reality technology for The Weather Channel’s Immersive Mixed Reality presentations that use the latest technology to create awareness among its audiences with visually-striking disaster scenarios. Zero Density said its hyper-realistic graphic renderings and Hollywood-level visual effects “will communicate […]
Developments in TV news graphics have seen a host of improvements from better real-time flexibility to more streamlined workflows and even monetization prospects.
Virtual and augmented reality give journalists the ability to tell stories that the audience can experience rather than simply consume. Both involve computer-generated imagery but use it differently.
When VR first made its major CES reemergence via Oculus Rift years ago, it was jaw-dropping. Those moments, since, are harder to come by. But there were discoveries, and trends, and things to talk about in AR and VR AT ces 2018. You just had to pay attention.
NewsTECHForum panelists agree that virtual sets and AR are the next step in news production. They’ve become practical because computing power has increased to the point where it can render “photo-realistic” backgrounds and graphics.
While AR shows more promise than VR, there has yet to be a “killer app” that everyone must have, the way smartphones have become essential for navigation and everyday snapshots. Rather, people will discover AR over time, perhaps a few years. Someone renovating or moving might discover the furniture apps. New parents might discover educational apps. Those people might then go on to discover more AR apps to try out. But just hearing that AR is available might not be enough for someone to check it out.
AR, mixed reality, VR, immersive computing: how many terms can reality take? The AR-VR turf wars have begun.
We’re not far from the day when any printed magazine or newspaper will be able to break free from its historic physical limitations by including a dynamic digital layer. Augmented reality has the potential to revive the once-thriving, now-desiccated print industry — but it has to be done right.
The main takeaway from Facebook’s F8 developer conference was that the social media giant is making big bets on augmented and virtual reality. Worldwide revenues for the augmented reality and virtual reality market are projected to approach $14 billion in 2017. But that’s forecast to explode to $143 billion by 2020. But Facebook is hardly the only company making big AR/VR plays.
The same augmented reality technology that makes Snapchat filters and Pokemon Go addictive can transform TV broadcasts into captivating experiences that engross your audience. AR superimposes digital images or text on live video in real time. The use of this technology allows broadcasters to explain and tell stories in entirely new ways, and it couldn’t be more needed.
Advocates of a mainstream existence for virtual reality and augmented reality content generally bet that the pathway to that existence is a header — as in helmets, goggles or something else people wear on their heads. Mobile devices rate a distant second, as in smartphones or Google’s Cardboard product. But after Digital Hollywood’s annual Media Summit last week in New York City, all bets are off.
Entravision, owner of Univision- and Unimas-affiliated stations, will launch a digital content initiative through an investment and partnership with Chanclazo Studios, a digital production studio that creates and distributes short- and long-form 3D animation, virtual reality and augmented reality content for Hispanics.
Both augmented reality and virtual reality offer different results for publishers. Here’s a look at some of the best AR and VR practices and strategies currently being used by media. What works for one might not work for another, but if your kids were hunting for Pokémon this summer (or maybe even you were), then read on to see what the buzz is all about.
Whether it’s virtual or hybrid sets, Ka-band satellite contribution or tools to make story-centric workflows a reality, the shape of TV news production, presentation and even publishing — not just to air, but to multiple platforms — is changing. Here’s a look at five important technologies that are helping to transform television news. Above, a virtual set in use at Raycom’s WBTV Charlotte, N.C.
From repacking TV spectrum to make way for wireless companies to the next-generation ATSC 3.0 television transmission standard; from IP-based workflows to news technologies and workflows, the television industry expended a lot of time, money and effort this year to position itself for where it must go. This is Part 3 of TVNewsCheck’s annual Year in Review for 2015. Part I, which appeared Monday, reviewed the year’s happenings in local and broadcast network news. Part 2, which ran Tuesday, recapped the year’s highlights in business, regulation, syndicated and broadcast network programming and new media. And Part 4 on Thursday will remember the electronic media luminaries who died during 2015. Read all of the 2015 Year in Review stories here.
Virtual sets or augmented reality represents a totally new way of producing news, and whether — or how — to tap the technology can be market-dependent. While viewers in some markets may be able to handle bold moves like virtual sets, others may be better suited for a more conservative approach.
In next year’s elections, there’s likely to be a noticeable uptick in the use of high-tech tools by stations like WBTV Charlotte, N.C. (above), to help viewers better understand the shifting political fortunes of candidates and parties and add a little on-screen pizzazz in the process.
For broadcasters, the big payoff from mobile and social media comes when viewers tune in to watch the local weathercast. When they do, they’ll find several new presentation and forecasting tools that make weather on the big screen even more accurate and easy to understand. One impressive new presentation tool finding its way into weather and traffic reports is augmented reality, or AR. Above, KWTV Oklahoma City displays wind shear warnings using Baron Services tech. This is the final installment of a three-part special report on weather. Read all the stories here.
Gray Television began a serious evaluation of a hybrid of hard and virtual sets, augmented reality and immersive graphics about 18 months ago. The station group wanted to find new, flexible ways to customize local content in a way that engages viewers. Now it’s preparing to introduce the technology at some of its stations, emphasizing the need to use virtual to “support the content, augment what is going on with that content — not get in the way,” according to Jason Effinger, the group’s tech SVP.