In largely prerecorded sessions, SMPTE’s annual conference this week has drawn about 1,300 attendees and had a focus on esports. Using the cloud for everyday production was another emphasis. Above, the Virtual Tour of Flanders esports event, produced by race organizer Flanders Classics, cycling simulator firm Bkool, cloud production vendor Kiswe and VRT’s sports channel Sporza, featured 13 professional riders racing a simulated course on stationary “roller” setups at home.
Their research, innovation and application of new technologies and techniques are shaping the future of media and entertainment.
The interactive remote conference format offers peer-reviewed technical paper presentations, training and networking events, plus a live esports competition.
SMPTE 2020 on Nov. 10-12 will be hosted as an interactive remote experience with an array of learning and networking opportunities. According to the group, “by eliminating traditional barriers to participation such as travel, the cost of accommodations and scheduling conflicts, SMPTE 2020 will be a broadly accessible and truly global conference.”
SMPTE is seeking technical manuscript proposals for the SMPTE 2020 Annual Technical Conference & Exhibition (SMPTE 2020), Nov. 9-12, at the Westin Bonaventure Hotel & Suites in Los Angeles. With this year’s call for papers, the society has introduced a new two-phase submission and review process designed to enhance the quality above the already high […]