SMPTE, the global society for media professionals, technologists, and engineers, has released its Rapid Industry Solutions (RIS) On-Set Virtual Production Camera and Lens Metadata project. The RIS On-Set Virtual Production initiative seeks to achieve the interoperability of all on-set equipment. Improving the consistency of camera and lens metadata is an important step in meeting that […]

Unlike studios and streamers, U.S. and international broadcasters have been reluctant to embrace the Interoperable Master Format. Their move to UHD programming and gradual operational shift to the cloud may change that.
Universal Studios’ Chang Fixes Her Gaze On 2030

Annie Chang, VP of technology at Universal Studios, is one of two recipients of this year’s TVNewsCheck Women in Technology Futurist Awards. Her work has her anticipating workflows and asset management a decade ahead of where the industry is now. Register for TVNewsCheck’s Women in Technology Awaerds presentation and Technology in a Changing Media Ecosystem webinar with the winners here.

In largely prerecorded sessions, SMPTE’s annual conference this week has drawn about 1,300 attendees and had a focus on esports. Using the cloud for everyday production was another emphasis. Above, the Virtual Tour of Flanders esports event, produced by race organizer Flanders Classics, cycling simulator firm Bkool, cloud production vendor Kiswe and VRT’s sports channel Sporza, featured 13 professional riders racing a simulated course on stationary “roller” setups at home.

The founder of the most widely used digital video standard of the 20th century says the group that developed it has closed up shop, adding that the standard is officially “dead,” killed off by the International Organization for Standardization, which he derided as a “feudal organization.”
SMPTE has introduced a series of revisions to the SMPTE Interoperable Master Format (IMF) standards documents (SMPTE ST 2067) to ensure compliant implementation, bring additional features to the IMF system, address conflicts among various provisions, and improve consistency for end users. The revisions address results from IMF Plugfests, as well as feedback from implementers and […]

Developed by hundreds of industry experts who sought to create a state-of-the-art broadcast system based on the same internet protocol language used by over-the-top services, ATSC 3.0 “greatly expands flexibility and adaptability for broadcasters, allowing them to transmit data that will both enhance TV broadcasts and provide new revenue opportunities,” ITU said
Broadpeak, a provider of content delivery network (CDN) and video streaming solutions for content providers and pay TV operators worldwide, is now a member of ETSI, a leading standardization organization for Information and Communication Technology (ICT) standards fulfilling European and global market needs. By joining ETSI, Broadpeak said it will “play an important role in […]
HbbTV On U.S. Broadcasters’ Agenda For IBC
The global interactive broadcasting standard will be the focus of U.S. broadcasters at next month’s IBC gathreing in Amsterdam. Says Kevin Gage, NAB’s chief technology officer: “Our job is to go look at what are potential future capabilities of television in the U.S. The outreach with HbbTV is all part of the learning process.”