Battlefield is getting the TV treatment. Paramount Television and Anonymous Content have optioned the rights to the popular video game with the intent to develop a television series.
As digital technology allows more and more of our lives as consumers to be framed as play, scoring points or competing with others, news outlets of all kinds have been incorporating games into their strategies.
Sony To Launch Virtual-Reality Headset In ’16
The gaming and electronics company announced Tuesday at the Game Developers Conference that its VR system nicknamed Project Morpheus will debut in the first half of 2016. Sony Corp. originally unveiled a prototype of the headset at last year’s gathering of video game developers. The headset works in tandem with Sony’s PlayStation 4 console and camera by covering users’ vision and simulating virtual worlds on screen.
As video gaming grows into an online spectator sport, gameplay video feeds are becoming increasingly lucrative. Twitch had 55 million unique visitors in July, most of whom went to the Twitch.tv website to watch other people play games — competitions interspersed with advertising. “Broadcasting and watching gameplay is a global phenomenon and Twitch has built a platform that brings together tens of millions of people who watch billions of minutes of games each month,” said Amazon CEO Jeff Bezos.
Vivendi SA, once the controlling shareholder in video-game maker Activision Blizzard Inc., is selling half of its remaining stake in an offering valued at more than $850 million.
NEW YORK (AP) — Ouya, maker of a bite-sized game console that runs Google’s Android operating system, wants to take a bite out the video game triumvirate of Microsoft, Sony […]
LOS ANGELES (AP) — Sony broke out the heavy ammunition Monday against Microsoft, announcing its forthcoming PlayStation 4 will cost $399 — $100 less than the competing Xbox One. “The […]
Nintendo Co’s Wii U, packed with innovative TV and video features, will hit U.S. store shelves on Nov. 18 as it plays catch-up with Microsoft and Sony and aims to lure gamers back from the Internet and mobile devices.
Machinima has the fourth-highest number of subscribers on the video website and is reaching beyond its roots into live-action programming. It’s catching the attention of advertisers and Wall Street.
Alternative devices for viewing TV/entertainment content have been growing — but nowhere has this gain been more evident than with video-game devices. Knowledge Networks says that in 2011, playback/recorded content via video-game devices amounts to 12% of all 13- to-54-year-olds who watch streamed or downloaded TV programs or movies through a video-game system at least once a month.
The Supreme Court today rejected a California law banning the sale or rental of violent video games to children.
WASHINGTON (AP) — The Supreme Court on Tuesday expressed sympathy for a California law that aims to keep children from buying ultra-violent video games in which players maim, kill or […]