The all-cash $68.7 billion purchase of the maker of Candy Crush and Call of Duty will turn Microsoft, maker of the Xbox gaming system, into one of the world’s largest video game companies. It will also help it compete with tech rivals such as Meta, formerly Facebook, in creating immersive virtual worlds for both work and play.
Recent supply chain issues notwithstanding, newsrooms are embracing LED video walls for their dropping prices, ease of use and improved quality over older, LCD options. Above: WRDW Augusta, Ga., included a large video wall in its new facility, designed by FX, that it moved into earlier this year. (Source: WRDW)
Vizrt, producer of software-defined visual storytelling tools (#SDVS), today announces the release of its premiere real-time virtual enhancement solution for sports — Vizrt XR Venue. Featuring Viz Arena 5, the XR Venue solution empowers the world’s leading sports broadcasters to enhance valuable content with captivating, state-of-the-art live AR graphics. With this release, XR Venue enters the IO platform, Vizrt’s backbone for future sports developments. Together with XR Playbook, launched earlier […]
REGISTER NOW Leaders in augmented reality and virtual sets compare notes on storytelling, production and technology strategies. Are these platforms keeping up with producers’ needs? How is talent doing at incorporating them into their work? Speakers: Pallavi Reddy, Senior Director of New Media, CNN Mike Chesterfield, […]
Brainstorm has launched Edison Pro, a high-end presentation tool that it says “quickly transforms any live, online presentation or conference session into a fully immersive experience using Augmented Reality (AR) and virtual environments.” Template-based for ease-of-use and requiring no previous experience in graphics, video, image or 3D object creation, Edison Pro allows users to enhance their […]
Planar, a global provider of visualization technology, today launched Planar Studios, an initiative designed to revolutionize the explosive virtual production (VP) and extended reality (XR) markets. Planar Studios combines advanced technologies, industry partnerships and personnel to create realistic on-screen content in the ever-expanding VP and XR industries. Through the Planar Studios initiative, Planar is empowering […]
Executives from CNN, The Weather Channel, Brainstorm and Planar will talk about how broadcasters are using augmented reality to enhance storytelling during a July 15 TVNewsCheck Working Lunch Webinar that will also explore how broadcasters are using virtual reality to create the next generation of news, weather and sports sets. Register here.
Broadcasters won’t be hampered by remote working conditions for election night 2020, and they have a bevy of new graphics and augmented reality tools to help them tell the story. Above, Broadcasters can make complex data easy for viewers to grasp through augmented reality objects generated by Brainstorm graphics using real-time data from different sources. A Punt, a regional channel in Spain, covered municipal elections, and this interactive map shows the winning party in each town, with detailed results for the seats won in each town are shown on the chart of the left side. The bars on the bottom show a rundown of all the cities, in alphabetical order, with the results in real time.
This week, NBCUniversal Television Distribution debuted all-new syndicated content with five episodes of Judge Jerry Quarantine Court. Through a partnership with independent studio Sneaky Big, the show was shot in three different states and merged to create a virtual courtroom. The producer said remote production and a virtual reality set “allowed every aspect of the show to […]
Black News Channel is constructing a $26 million facility in Tallahassee, Fla., anchored by technology from Bitcentral, Vizrt and Sony. Its engineering chief, Kenny Elcock, explains how interoperability is key.
Developments in TV news graphics have seen a host of improvements from better real-time flexibility to more streamlined workflows and even monetization prospects.
A few years ago, virtual reality was all the rage in Hollywood, helping to fuel the rise of Silicon Beach with the promise of reinventing the entertainment business. But investment in the technology has slowed dramatically in recent years, and what seemed like a promising boom has largely fizzled.
A few years ago, VR products from Samsung, Oculus, HTC and Sony seemed omnipresent and unstoppable at CES. These days, VR is mostly a niche product for gaming and business training, held back by expensive, clunky headsets, a paucity of interesting software and other technological shortcomings.
CNN is launching a new virtual reality experience for Oculus Rift. CNN VR has been available on Android and iOS for Samsung Gear headsets and Google Daydream. Adding the Oculus Rift headset brings the VR experience to the desktop, at high resolution.
Virtual and augmented reality give journalists the ability to tell stories that the audience can experience rather than simply consume. Both involve computer-generated imagery but use it differently.
The future of video at NBC News isn’t at 30 Rockefeller Plaza — it’s at a co-working space off Union Square. NBC Left Field, a 12-person experimental video unit, launched last July with a simple but strategically vital mandate: to experiment with new ways of reporting, producing, and delivering video news, with a special focus on the habits and preferences of younger news consumers. It’s one part digital video unit, one part emerging technology incubator.
When VR first made its major CES reemergence via Oculus Rift years ago, it was jaw-dropping. Those moments, since, are harder to come by. But there were discoveries, and trends, and things to talk about in AR and VR AT ces 2018. You just had to pay attention.
NBC will present more than 50 hours of virtual-reality coverage from the 2018 Winter Olympics next month in South Korea — available live to viewers in the U.S. It will mark the first time that Olympic programming in VR will be delivered live in the U.S on a wide range of devices and platforms, and the first time that any Winter Olympics has been in VR.
NewsTECHForum panelists agree that virtual sets and AR are the next step in news production. They’ve become practical because computing power has increased to the point where it can render “photo-realistic” backgrounds and graphics.
Vendors say improved rendering and tracking systems will drive U.S. sales. In addition, many boast “trackless” technology, that reduces the cost and complexity of setting up and maintaining a virtual set. Above, a ChyronHego virtual set at WTLV Jacksonville, Fla.
Turner Sports has partnered with Intel to broadcast weekly NBA on TNT games in virtual reality beginning with the 2018 NBA All-Star Weekend, which will be held Feb. 16-18, 2018. In the multi-year deal, Intel will become the exclusive provider of VR for the NBA on TNT and deliver live content for weekly matchups via its Intel True VR technology.
DTS, a global provider of high-definition audio solutions and a wholly owned subsidiary of Xperi Corporation, Tiledmedia, a provider of flexible and affordable, low-latency delivery of extremely high-resolution video content to consumer devices; and Viaccess-Orca, a leading global solutions provider of OTT and TV platforms, content protection, and advanced data solutions for a personalized TV experience, will demonstrate […]
On The IBC Exhibit Floor: Accedo Accedo | Stand 14.E14 | www.accedo.tv Accedo will be presenting its latest VR capabilities of the newly launched Accedo One platform, together with Nokia OZO. Accedo One, the first platform dedicated to transforming and growing video services, together with Nokia’s OZO Player SDK, enables pay TV operators, broadcasters and brands to rapidly […]
Broadcast Solutions | Stands O.EO2 & 8.A74 | Website: http://www.broadcast-solutions.de The German-based system integrator will show its full expertise on the largest outdoor stand of the show, focusing on system integration solutions with Streamline OB Vans, studio projects, the company’s own cable manufacturing as well as virtual reality solutions. The indoor stand (8.A74) will emphasize […]