Autodesk To Acquire Shotgun Software
Autodesk Inc. has signed a definitive agreement to acquire Shotgun Software, a developer of scalable, cloud-based production tracking, review and asset management software for the film, television and games industries.
Shotgun’s tools for production management are used by production studios and are tightly integrated with many of the most widely used tools in the industry including Autodesk 3ds Max and Autodesk Maya software. Terms of the acquisition were not disclosed.
“Shotgun and Autodesk share a vision of an industry-wide, cloud-based production management system,” said Don Parker, Shotgun co-founder and CEO. “Autodesk’s broad global network and development resources will speed up the pace of innovation and development of our global platform. Together, we will extend our tools deeper into the production process, and develop new solutions that best support the studios of the future.”
“The acquisition of Shotgun will accelerate Autodesk’s efforts to deliver solutions that help our creative customers solve the critical problem of operating more efficiently by collaborating globally to deliver increasingly complex productions on time and budget,” said Chris Bradshaw, SVP, Autodesk Media & Entertainment.